Graphics Programming Using OpenGL and MFC
OpenGL is a library of graphics routines available on a wide variety of hardware platforms and operating systems, including Windows 95,Windows NT, OS/2, Digital's Open VMS, and X Windows.
OpenGL was developed by Silicon Graphics Incorporated in the year 1992, and was eventually accepted as an industrial standard for hardcore 3D graphics. The OpenGL Architecture Review Board maintains the library ensuring that OpenGL is implemented properly on various platforms. This makes porting the programs across the platforms much easier. OpenGL routines are well structured, highly stable, intuitive, scalable from PCs to Super Computers and guaranteed to produce consistent visual displays across various platforms.
This article intents to introduce a VC++ programmer, to the concepts and usage of OpenGL library on Windows NT 3.5 (or higher) platform....




